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Pages: 7215-7219
Publication year: 2015
ISBN: 978-84-606-8243-1
ISSN: 2340-1117

Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain

USE OF DIGITAL GAMES IN EDUCATION OF YOUNG AND ADULTS (YAE): AN EXPERIENCIED REPORT

E. Alves da Silva Carvalho1, M. de Miranda Lacerda2

1Superintendência Regional de Ensino (BRAZIL)
2Instituto Federal de Educação Ciência e Tecnologia do Norte de Minas Gerais (BRAZIL)
This article is a report of experience on the use of Digital Educational Games with students of the Youth and Adult Education (YAE), from a state school In the State of Minas Gerais, in Pirapora (city). The main goal is to show up, using my experience at teaching for an adult education, the relevance of Digital Games on improving the teaching of Sociology dealing with the interdisciplinarity of other subjects in the curriculum. The specific objectives focus on two purposes: first, to report the used steps that led students understanding the concepts of Learning Objects (LO), identify the media that compose them, know and analyze the Digital Educational Games. The second one is about socializing experience working in team, mutual building of lived knowledge that was experienced with the students. Participated in the work done, 42 (forty-two) 02 students (two) classes from the 3rd High School Year YAE, about the 2nd half in 2013 and 1st half of 2014. The methodology consisted of literature review of theories already signed on the subject and qualitative research through the collection, selection and organization of the information. This experience showed positive results as the social and cognitive development, and expanding the knowledge ways of YAE’s students.
@InProceedings{ALVESDASILVACARVALHO2015USE,
author = {Alves da Silva Carvalho, E. and de Miranda Lacerda, M.},
title = {USE OF DIGITAL GAMES IN EDUCATION OF YOUNG AND ADULTS (YAE): AN EXPERIENCIED REPORT},
series = {7th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN15 Proceedings},
isbn = {978-84-606-8243-1},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {6-8 July, 2015},
year = {2015},
pages = {7215-7219}}
TY - CONF
AU - E. Alves da Silva Carvalho AU - M. de Miranda Lacerda
TI - USE OF DIGITAL GAMES IN EDUCATION OF YOUNG AND ADULTS (YAE): AN EXPERIENCIED REPORT
SN - 978-84-606-8243-1/2340-1117
PY - 2015
Y1 - 6-8 July, 2015
CI - Barcelona, Spain
JO - 7th International Conference on Education and New Learning Technologies
JA - EDULEARN15 Proceedings
SP - 7215
EP - 7219
ER -
E. Alves da Silva Carvalho, M. de Miranda Lacerda (2015) USE OF DIGITAL GAMES IN EDUCATION OF YOUNG AND ADULTS (YAE): AN EXPERIENCIED REPORT, EDULEARN15 Proceedings, pp. 7215-7219.
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