DIGITAL LIBRARY
THE CLASSIFICATION OF AUGMENTED REALITY BOOKS: A LITERATURE REVIEW
Anadolu University (TURKEY)
About this paper:
Appears in: INTED2016 Proceedings
Publication year: 2016
Pages: 4110-4118
ISBN: 978-84-608-5617-7
ISSN: 2340-1079
doi: 10.21125/inted.2016.0200
Conference name: 10th International Technology, Education and Development Conference
Dates: 7-9 March, 2016
Location: Valencia, Spain
Abstract:
The technological revolutions having occurred in many areas also had an impact on books, and electronic books emerged. However many problems have emerged in the availability of electronic books, and users have started to return to books that are tangible, with pages of which they can physically turn. Augmented reality books are prepared by enhancing these books attractively by introducing interactive and immersive properties into the superficial and interaction-free characteristics of printed books. While augmented reality books maintain the advantages and philosophy of printed books, they introduce an innovative approach to printed books with a static and non-interactive structure by adding various sensorial interactions. The aim of this study is to find and analyse all augmented reality books of academic nature prepared in the field of education through the literature review technique. Firstly, the term augmented reality is defined and the reflections of the augmented reality applications in the field of education are reviewed. Then the types of the augmented reality books are determined and all the augmented reality book studies present in the literature and of academic nature are listed. While the books are listed, they are arranged by year and the technologies used are identified. It is seen that no such classification has been made in the literature before this study. Through this original study, all the previous studies are tabulated in order for it to be guiding for other researchers in this field and the present situation is revealed in the context of development of these books.
Keywords:
Augmented reality, virtual reality, mixed reality, augmented reality books, printed books.