DIGITAL LIBRARY
A CONCISE VIEW OF CURRICULUM DESIGN AND LEARNING OUTCOMES: VIRTUAL REALITY TECHNIQUE IN SAUDI ARABIA
1 Taibah University (SAUDI ARABIA)
2 College of Education at King Abdulaziz University (SAUDI ARABIA)
About this paper:
Appears in: INTED2024 Proceedings
Publication year: 2024
Pages: 1551-1555
ISBN: 978-84-09-59215-9
ISSN: 2340-1079
doi: 10.21125/inted.2024.0451
Conference name: 18th International Technology, Education and Development Conference
Dates: 4-6 March, 2024
Location: Valencia, Spain
Abstract:
The objective of this study is to emphasize the utilization of a virtual reality (VR) learning system in the context of Minecraft math 3rd-grade kit education skills as an intervention and to examine its impact on learning performance in Saudi Arabia. This study will provide empirical evidence to support the notion that the use of virtual reality intervention technology has a noteworthy influence on learning outcomes. This work demonstrates novelty by observing a systematic view of a virtual reality learning system specifically designed for math 3rd-grade Kit Education in Saudi Arabia, therefore contributing to the advancement of children’s math education. This study explores an innovative systematic view framework for enhancing skill acquisition by integrating VR technology into a conventional, experiential domain.
Keywords:
Math 3rd grade learning outcomes, Minecraft, virtual reality, Education in Saudi Arabia.