DIGITAL LIBRARY
A FRAMEWORK FOR SERIOUS GAMES BASED ASSESSMENT: TECHNICAL CHOICES
1 Arts, Sciences & Technology University in Lebanon (LEBANON)
2 Alexandria University (EGYPT)
3 University of Sousse (TUNISIA)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 6144-6153
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.1480
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
Computer games are widespread nowadays. The growth in the computer games industry is not limited to entertainment purposes only, but extends to other goals such as learning or assessment in education, or training in health care or military applications. Games with such objectives are commonly known as SG (Serious Games), that can be defined as games which aims to improve player’s skills and understanding of a subject. Recently, we have proposed a SG framework, called LET’SeGA (Lebanese-Egyptian-Tunisian Serious Game for Assessment), that aims to assess the readiness of high school graduates willing to join certain academic majors through gameplay evaluation. The primary objective of our suggested framework is to decrease the gap between job market demands and graduate skills by ensuring that students join the academic programs that best fit their profiles.

In this paper, we present the framework specification and design, and the various technical choices that made its development possible. Namely, we show how the framework was designed to accommodate already existing games as well as home-made ones, that can be dynamically plugged-in by the pedagogues who are defining the assessment processes. We also take into consideration the personalisation of the assessment paths by allowing the dynamic selection of games to be played by a given student w.r.t. her/his profile and progress. In-game personalisation, such as scoring and hint delivery systems, have been also taken into account. The technical choices have made it possible to host a large number of students being assessed at the same time, and to make the front-end accessible to students from different countries by internationalizing the interface. The validation of our framework shall start as soon as we deploy it in our respective countries at the beginning of the next academic year.
Keywords:
Personalisation, assessment, pedagogues, Serious Games, scoring, framework, technical choices, development, internationalizing.