About this paper

Appears in:
Pages: 6144-6153
Publication year: 2019
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.1480

Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain

A FRAMEWORK FOR SERIOUS GAMES BASED ASSESSMENT: TECHNICAL CHOICES

H. Akkawi1, B. Said1, G. El Khayat2, L. Cheniti3

1Arts, Sciences & Technology University in Lebanon (LEBANON)
2Alexandria University (EGYPT)
3University of Sousse (TUNISIA)
Computer games are widespread nowadays. The growth in the computer games industry is not limited to entertainment purposes only, but extends to other goals such as learning or assessment in education, or training in health care or military applications. Games with such objectives are commonly known as SG (Serious Games), that can be defined as games which aims to improve player’s skills and understanding of a subject. Recently, we have proposed a SG framework, called LET’SeGA (Lebanese-Egyptian-Tunisian Serious Game for Assessment), that aims to assess the readiness of high school graduates willing to join certain academic majors through gameplay evaluation. The primary objective of our suggested framework is to decrease the gap between job market demands and graduate skills by ensuring that students join the academic programs that best fit their profiles.

In this paper, we present the framework specification and design, and the various technical choices that made its development possible. Namely, we show how the framework was designed to accommodate already existing games as well as home-made ones, that can be dynamically plugged-in by the pedagogues who are defining the assessment processes. We also take into consideration the personalisation of the assessment paths by allowing the dynamic selection of games to be played by a given student w.r.t. her/his profile and progress. In-game personalisation, such as scoring and hint delivery systems, have been also taken into account. The technical choices have made it possible to host a large number of students being assessed at the same time, and to make the front-end accessible to students from different countries by internationalizing the interface. The validation of our framework shall start as soon as we deploy it in our respective countries at the beginning of the next academic year.
@InProceedings{AKKAWI2019AFR,
author = {Akkawi, H. and Said, B. and El Khayat, G. and Cheniti, L.},
title = {A FRAMEWORK FOR SERIOUS GAMES BASED ASSESSMENT: TECHNICAL CHOICES},
series = {12th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2019 Proceedings},
isbn = {978-84-09-14755-7},
issn = {2340-1095},
doi = {10.21125/iceri.2019.1480},
url = {http://dx.doi.org/10.21125/iceri.2019.1480},
publisher = {IATED},
location = {Seville, Spain},
month = {11-13 November, 2019},
year = {2019},
pages = {6144-6153}}
TY - CONF
AU - H. Akkawi AU - B. Said AU - G. El Khayat AU - L. Cheniti
TI - A FRAMEWORK FOR SERIOUS GAMES BASED ASSESSMENT: TECHNICAL CHOICES
SN - 978-84-09-14755-7/2340-1095
DO - 10.21125/iceri.2019.1480
PY - 2019
Y1 - 11-13 November, 2019
CI - Seville, Spain
JO - 12th annual International Conference of Education, Research and Innovation
JA - ICERI2019 Proceedings
SP - 6144
EP - 6153
ER -
H. Akkawi, B. Said, G. El Khayat, L. Cheniti (2019) A FRAMEWORK FOR SERIOUS GAMES BASED ASSESSMENT: TECHNICAL CHOICES, ICERI2019 Proceedings, pp. 6144-6153.
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