DIGITAL LIBRARY
THE LEARNING MODEL MARTAPURA: IS IT EFFECTIVE IN IMPROVING STUDENTS' CREATIVITY AND MULTIPLE INTELLIGENCE?
1 Universitas Lambung Mangkurat (INDONESIA)
2 Universitas Negeri Malang (INDONESIA)
About this paper:
Appears in: EDULEARN23 Proceedings
Publication year: 2023
Pages: 8262-8276
ISBN: 978-84-09-52151-7
ISSN: 2340-1117
doi: 10.21125/edulearn.2023.2142
Conference name: 15th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2023
Location: Palma, Spain
Abstract:
Not more studies use innovative learning models that are able to improve creativity, multiple intelligence and social responsibility in one learning process. According to observation and interviews with 200 elementary school teachers in South Borneo Indonesia, less than 35% of teachers design lesson plan and learning activity based on creativity, multiple intelligence and social responsibility. To solve this problem, we develop the innovative learning model is given the acronym MARTAPURA, which stands for Mapping problem, Administer information, Resolution, Technology, Analysis, Project invention, Unity on games, Role playing, and Art. This is an innovative learning model inspired by a combination of learning models project-based learning (John Dewey), problem solving (Barrows and Tamblyn), role-playing (Gary Gaygax), and outdoor learning (Neill). The MARTAPURA learning model was designed based on a subdistrict in south kalimantan Indonesia that called is Martapura, on this subdistrict we can find the religous education and the society with divertsity. The society in martapura have creativity to make handycraft like diamond, agate, purun plants, and many more handycraft. Therefore this stydy conducted to determine the effectiveness of using the learning model MARTAPURA to improve creativity, multiple intelligence and social responsibility in social science learning.

This is Research and Development (R&D) mixed with quasi-experimental with a non-equivalent pre-test post-test control group design. The R&D uses the type 4D (define, design, develop and disseminate) and the quasi-experimental method used to know the effectiveness of using the learning model MARTAPURA to improve creativity, multiple intelligence and social responsibility in social science learning. 120 students were selected using random sampling technique to be the sample in this study, divided into 60 students in each experimental group and control group. Data was collected using test and non-test techniques. The test instrument is in the form of creativity (Novelty, Fluency, Flexibility, Originality, Elaboration, Abstractness), multiple intelligence (visual-spatial, linguistic-verbal, logical-mathematical, bodily-kinesthetic, musical, interpersonal, intrapersonal, naturalistic, and existential) and social responsibility (the ability to take turns or share, appreciate or respect, the ability to help or help, guide, control emotions, express opinions, and receive opinions) test sheets which have been tested for validity and reliability and the non-test instrument is in the form of a five-scale questionnaire. Data analysis techniques using MANOVA with the help of SPSS.

The results showed that the significance value of the MANOVA test was 0.000 (<0.0). The results showed that quality evaluation of the learning model by 5 experts was at a very good level (X= 4.74) (SD = 0.11), which means that the learning model MARTAPURA is valid, reliable, and feasible to be implemented. The experimental result show that there are differences in both partial and simultaneous studies of creativity, multiple intelligence and social responsibility of students who learn by applying the GAWI MANUNTUNG learning model. The conclusion of this study is that there a positive effect of using the learning model GAWI MANUNTUNG on creativity, multiple intelligence and social responsibility.
Keywords:
Innovative learning model, learning model MARTAPURA, creativity, multiple intelligence, social responsibility, elementary school.