DIGITAL LIBRARY
DEVELOPING VIRTUAL LEARNING ENVIRONMENTS FOR SOFTWARE ENGINEERING EDUCATION: A LUDIC PROPOSAL
Universidad Autónoma de Yucatán (MEXICO)
About this paper:
Appears in: EDULEARN15 Proceedings
Publication year: 2015
Pages: 7844-7849
ISBN: 978-84-606-8243-1
ISSN: 2340-1117
Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain
Abstract:
Virtual Learning Environments are computer systems designed expressly as virtual spaces rich in situations that should encourage students toward meaningful learning [1], particularly ludic scenarios can use the competition as a goal structure [2] in the learning process. This paper presents a virtual learning environment that provides a learning scenario based in a Memorama game; through the game [3], students use drill and practice technique in which students play until mastery is achieved [4].

Memorama game is used as reference, and new rules are defined; for example, each turn, the player-student must select a couple concept-description and decide if they correspond; allow the decision taken accumulate or lose points in the game.

The environment uses a web architecture [5] that allows a group of students interact synchronously through the environment, and review the descriptions or definitions related to software engineering domain [6].

References:
[1] Dillenbourg, P. (2000) Virtual Learning Environments. EUN Conference 2000: Workshop on Virtual learning Environments.
[2] Johnson D., and Johnson, R. (1994) Learning together and alone: Cooperative, Competitive, and Individualistic learning. Englewood Cliffs, NJ: Prentice Hall.
[3] Dicheva, D., Dichev, C., Agre, G. and Angelova, G. (2015) Gamification in Education: A Systematic Mapping Study. Educational Technology & Society. Vol. 18. No.3.
[4] Kearsley, G. (1987) Artificial Intelligence & Instruction. Applications and Methods. Addison-Wesley
[5] Koch, N., Knapp A., Zhang, G. & Baumeister, H. (2008) UML-based web engineering. In Web Engineering: Modelling and Implementing Web Applications. Springer London, p. 157-191
[6] Abran A., Bourque, P. Dupuis, R. & Moore, J.W. (2004) Guide to the Software Engineering Body of Knowledge. SWEBOK. IEEE Computer Society Press. Los Alamitos, CA: USA.
Keywords:
Ludic scenarios, Software Engineering, Virtual Learning Environment, Web Engineering, References.