About this paper

Appears in:
Pages: 7844-7849
Publication year: 2015
ISBN: 978-84-606-8243-1
ISSN: 2340-1117

Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain

DEVELOPING VIRTUAL LEARNING ENVIRONMENTS FOR SOFTWARE ENGINEERING EDUCATION: A LUDIC PROPOSAL

R.A. Aguilar Vera, I. Aké Tec, J.P. Ucán Pech

Universidad Autónoma de Yucatán (MEXICO)
Virtual Learning Environments are computer systems designed expressly as virtual spaces rich in situations that should encourage students toward meaningful learning [1], particularly ludic scenarios can use the competition as a goal structure [2] in the learning process. This paper presents a virtual learning environment that provides a learning scenario based in a Memorama game; through the game [3], students use drill and practice technique in which students play until mastery is achieved [4].

Memorama game is used as reference, and new rules are defined; for example, each turn, the player-student must select a couple concept-description and decide if they correspond; allow the decision taken accumulate or lose points in the game.

The environment uses a web architecture [5] that allows a group of students interact synchronously through the environment, and review the descriptions or definitions related to software engineering domain [6].

References:
[1] Dillenbourg, P. (2000) Virtual Learning Environments. EUN Conference 2000: Workshop on Virtual learning Environments.
[2] Johnson D., and Johnson, R. (1994) Learning together and alone: Cooperative, Competitive, and Individualistic learning. Englewood Cliffs, NJ: Prentice Hall.
[3] Dicheva, D., Dichev, C., Agre, G. and Angelova, G. (2015) Gamification in Education: A Systematic Mapping Study. Educational Technology & Society. Vol. 18. No.3.
[4] Kearsley, G. (1987) Artificial Intelligence & Instruction. Applications and Methods. Addison-Wesley
[5] Koch, N., Knapp A., Zhang, G. & Baumeister, H. (2008) UML-based web engineering. In Web Engineering: Modelling and Implementing Web Applications. Springer London, p. 157-191
[6] Abran A., Bourque, P. Dupuis, R. & Moore, J.W. (2004) Guide to the Software Engineering Body of Knowledge. SWEBOK. IEEE Computer Society Press. Los Alamitos, CA: USA.
@InProceedings{AGUILARVERA2015DEV,
author = {Aguilar Vera, R.A. and Ak{\'{e}} Tec, I. and Uc{\'{a}}n Pech, J.P.},
title = {DEVELOPING VIRTUAL LEARNING ENVIRONMENTS FOR SOFTWARE ENGINEERING EDUCATION: A LUDIC PROPOSAL},
series = {7th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN15 Proceedings},
isbn = {978-84-606-8243-1},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {6-8 July, 2015},
year = {2015},
pages = {7844-7849}}
TY - CONF
AU - R.A. Aguilar Vera AU - I. Aké Tec AU - J.P. Ucán Pech
TI - DEVELOPING VIRTUAL LEARNING ENVIRONMENTS FOR SOFTWARE ENGINEERING EDUCATION: A LUDIC PROPOSAL
SN - 978-84-606-8243-1/2340-1117
PY - 2015
Y1 - 6-8 July, 2015
CI - Barcelona, Spain
JO - 7th International Conference on Education and New Learning Technologies
JA - EDULEARN15 Proceedings
SP - 7844
EP - 7849
ER -
R.A. Aguilar Vera, I. Aké Tec, J.P. Ucán Pech (2015) DEVELOPING VIRTUAL LEARNING ENVIRONMENTS FOR SOFTWARE ENGINEERING EDUCATION: A LUDIC PROPOSAL, EDULEARN15 Proceedings, pp. 7844-7849.
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