DIGITAL LIBRARY
A MODEL BASED ON INTELLIGENT VIRTUAL ENVIRONMENTS TO ASSIST THE LEARNING OF THE PROGRAMMING AND MATHEMATICS
Universidad Autónoma de Yucatán (MEXICO)
About this paper:
Appears in: EDULEARN10 Proceedings
Publication year: 2010
Pages: 2564-2571
ISBN: 978-84-613-9386-2
ISSN: 2340-1117
Conference name: 2nd International Conference on Education and New Learning Technologies
Dates: 5-7 July, 2010
Location: Barcelona, Spain
Abstract:
Teaching and learning as much of Programming as Mathematics are non resolute tasks in the scope of the Education. In the case of the programming, the first selected language, the first paradigm selected, as well as the cognitive activities and abilities of the domain, they are some of the immersed factors in this educative activity. On the other hand, the fear, the lack of motivation and the difficulty to teach and to learn mathematics, have promoted a rejection towards this science.
In this paper we describe a Model based on Intelligent Virtual Environment (IVE) [1] to assist Learning of Groups in Shared Spaces of Work. With the model it is tried to advance in the research, development and innovation in Computer science on education, especially, on a research line of knowledge like “Intelligent Virtual Environments”, in this case, IVEs based on the Collaboration and the Knowledge.
The IVE will incorporate characteristics of an intelligent tutoring system [2] to support, to monitor, to evaluate and to assist the interaction of the group members during its learning process. In order to attend group in its process of learning, the pedagogical model will use the Scaffolding like pedagogical metaphor, as well as a model of instructional design based on the collaboration and/or the game. In the case of the expert model, a knowledge based will be used about the errors common in the learning of each one of the selected knowledge domains. The student module uses a mechanism of the group based on the diagnosis of the learning in collaboration, in particular a perturbation model.
The domains of learning on which we tried to apply the model, include disciplines as the Mathematics and the Computer Sciences, curricular areas on the Mathematics school. In this paper we will approach the domain of Algebra [3] and the Programming [4].

References:
[1] Aylett, R. & Luck, M.: Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments. Applied Artificial Intelligence 14(1), pp. 3-32. 2000.
[2] Wenger, E. : Artificial Intelligence and Tutoring Systems. Los Altos, CA: USA. Morgan Kaufmann Publishers.1987.
[3] Ko, A.: Asking and Answering Questions about the causes of Software Behavior. PhD Thesis, University of British Columbia. 2008.
[4] Matz, M.: Towards Computational Theory of Algebraic Competence .The Journal of Mathematical Behavior. Vol 3(1), Fal 1980, 93-166
Keywords:
Collaborative Learning, Intelligent Virtual Environment, Scaffolding.