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Author:
Tae Matsumoto
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GAMIFIED AS A STRATEGY TO ENHANCE E-LEARNING
T. Matsumoto
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ICERI2017 Proceedings
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pages 7619-7624.
FLIPPED CLASSROOM USING GAMIFICATION
T. Matsumoto
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EDULEARN16 Proceedings
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pages 4662-4665.
GAMIFICATION AS A STRATEGY TO ENHANCE FLIPPED CLASSROOM
T. Matsumoto
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INTED2016 Proceedings
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pages 7778-7781.
POSSIBILITY OF E-LEARNING EDUCATION THAT USES THE GAMIFICATION
T. Matsumoto
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ICERI2012 Proceedings
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pages 3310-3314.
DEVELOPMENT OF JAPANESE KANJI WRITING SYSTEM “HITSUGAKU”
T. Matsumoto
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INTED2012 Proceedings
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pages 2482-2487.
CONTENTS THAT ENCOURAGE LEARNERS TO THINK
T. Matsumoto
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ICERI2011 Proceedings
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pages 5848-5855.