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Author:
Sumarie Roodt
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DIGITAL GAME-BASED LEARNING FOR THE NET GENERATION: PERCEPTIONS OF UNIVERSITY STUDENTS
S. Roodt
,
B. Saunders
-
EDULEARN17 Proceedings
-
pages 7774-7783.
USING SOCIAL SOFTWARE FOR EXPERIENTIAL LEARNING FOR THE NET GENERATION IN HIGHER EDUCATION
S. Roodt
,
C. de Villiers
-
EDULEARN14 Proceedings
-
page 4736 (abstract only).
COMPUTER-SUPPORTED COLLABORATIVE LEARNING ENVIRONMENTS: LECTURER FEEDBACK FROM AN UNDER-GRADUATE CASE STUDY INVOLVING SOCIAL COMPUTING TECHNOLOGIES
S. Roodt
-
EDULEARN10 Proceedings
-
pages 3194-3200.
TOWARDS AN ADOPTION FRAMEWORK FOR DIGITAL GAME-BASED LEARNING ACROSS INFORMATION SYSTEMS CURRICULA AT TERTIARY EDUCATION INSTITUTIONS
S. Roodt
,
P. Joubert
-
INTED2010 Proceedings
-
pages 1775-1784.
COLLABORATIVE LEARNING IN THE WEB 2.0 ENVIRONMENT: AN UNDERGRADUATE CASE STUDY
S. Roodt
,
C. De Villiers
,
P. Joubert
,
N. Oelofse
-
EDULEARN09 Proceedings
-
pages 2249-2260.
GETTING YOUR GAME ON: TOWARDS A GAMING ADOPTION MODEL FOR EDUCATION
S. Roodt
,
P. Joubert
-
EDULEARN09 Proceedings
-
pages 1921-1933.