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Author:
Sandra Baldassarri
0000-0002-9315-6391
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PERGAMEX: PERVASIVE GAMING EXPERIENCES FOR @LL
S. Baldassarri
,
F.J. Perales
,
E. Cerezo
,
F. Gutiérrez
,
C. González
-
EDULEARN22 Proceedings
-
page 10502 (abstract only).
APPLICATION OF THE SPC MODEL FOR THE DEVELOPMENT OF EMPATHY IN UNIVERSITY CLASSROOMS
A. Aguelo
,
C. Sanz
,
T. Coma
,
P. Álvarez
,
S. Baldassarri
-
EDULEARN22 Proceedings
-
pages 8651-8654.
EDUCATIONAL ACTIVITY PROPOSAL FOR THE DEVELOPMENT OF EMPATHY IN BEGINNER STUDENTS OF COMPUTER SCIENCE
A. Aguelo
,
C. Sanz
,
T. Coma
,
S. Baldassarri
,
P. Álvarez
-
EDULEARN20 Proceedings
-
pages 4989-4995.
THE CONQUEROR: AN EDUCATIONAL GAME BASED ON TANGIBLE INTERACTION
C. Sanz
,
M. Cruz
,
M. Nordio
,
V. Artola
,
S. Baldassarri
-
ICERI2019 Proceedings
-
pages 8498-8505.
INVOLVING STUDENTS IN THE GENERATION OF AUTOMATIC ASSESSMENT TESTS
S. Baldassarri
,
C. Sanz
,
T. Coma
,
A. Aguelo
,
P. Alvarez
-
ICERI2019 Proceedings
-
pages 7105-7113.
HUMAN COMPUTER INTERACTION AREA IN THE CONTEXT OF EUROPEAN E-COMPETENCE FRAMEWORK (E-CF). A FIRST ANALYSIS
R. Lacuesta
,
J. Gallardo
,
E. Cerezo
,
S. Baldassarri
-
ICERI2017 Proceedings
-
pages 1682-1690.
COLLABORATIVE LEARNING BASED ON SEMANTIC TECHNOLOGIES. AN EXPERIENCE IN COMPUTER SCIENCE ENGINEERING
S. Baldassarri
,
P. Álvarez
-
EDULEARN17 Proceedings
-
pages 6046-6054.