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Author:
Rune Andersen
0000-0002-7611-5571
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THE ROLE OF ESPORTS IN EDUCATIONAL TRANSFORMATION: ENGAGING DIGITAL NATIVES IN ADDRESSING GLOBAL CHALLENGES
R. Andersen
,
T. Scholz
,
C. Simonsen
-
ICERI2024 Proceedings
-
pages 517-525.
DEFINING A GAMEFUL EXPERIENCE IN A LEARNING ENVIRONMENT
E. Øvensen
,
T.M. Scholz
,
R. Andersen
,
A. Prinz
-
EDULEARN24 Proceedings
-
pages 3824-3834.
LEVEL UP: UNLEASHING THE POTENTIAL OF ESPORTS FOR TRANSFERABLE SKILL DEVELOPMENT IN THE DIGITAL WORKING WORLD
R. Andersen
,
T. Scholz
,
C.R. Simonsen
-
ICERI2023 Proceedings
-
pages 1403-1412.
TOWARDS A GENUINE STUDENT CENTERED APPROACH TO LEARNING
R. Andersen
,
C. Simonsen
-
ICERI2022 Proceedings
-
pages 602-609.
CHALLENGES WITH THE INTRODUCTION OF A «PROJECT MANAGEMENT GAME» IN HIGHER EDUCATION
R. Andersen
,
K.E. Bonnier
,
D. Jaccard
-
EDULEARN20 Proceedings
-
pages 6945-6950.
GAME-BASED LEARNING IN NORWEGIAN CLASSROOMS: PERCEIVED CHALLENGES AND THE POTENTIAL OF DIGITAL SUPPLEMENTARY RESOURCES TO FACILITATE THE USE OF GAMES AS TEACHING TOOLS
R. Andersen
,
M. Juveng
-
INTED2019 Proceedings
-
pages 412-419.
DOES THE INTRODUCTION OF AN OVERALL STUDY STRATEGY EMPOWER STUDENTS TO USE APPROPRIATE STUDY STRATEGIES?
H. Øysæd
,
R. Andersen
,
P.E. Garmannslund
,
A. Prinz
,
A. Lazareva
,
M. Schmidt
-
ICERI2017 Proceedings
-
pages 4152-4157.
DOES THE INTRODUCTION OF AN OVERALL STUDY STRATEGY EMPOWERING STUDENTS TO USE APPROPRIATE STUDY STRATEGIES
H. Øysæd
,
R. Andersen
,
P.E. Garmannslund
,
A. Prinz
,
M. Schmidt
-
EDULEARN17 Proceedings
-
page 3741 (abstract only).