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Author:
Pedro Neves Rito
0000-0002-4507-0323
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2014
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AUGMENTED REALITY IN PORTUGAL: ITS USE, ITS DEVELOPMENT, AND CONTEXTS
P.N. Rito
-
ICERI2022 Proceedings
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pages 1823-1830.
DIGITAL REALITIES IN EDUCATION: PROJECTS IMPLEMENTED USING AUGMENTED REALITY IN PORTUGAL
P.N. Rito
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ICERI2022 Proceedings
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pages 1815-1822.
WHO, WHAT, WHY, WHEN AND WHERE: GAMIFICATION IN THE CLASSROOM
P. Neves Rito
-
ICERI2020 Proceedings
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pages 9363-9367.
COMPETENCIES DEVELOPMENT AND GAMIFICATION TO SUPPORT THE LEARNING OF TANGIBLE INTERFACES: KEEPING THE SOCIAL DISTANCING IN THE CLASSROOM
P. Neves Rito
-
ICERI2020 Proceedings
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pages 9358-9362.
THE USE OF BOARD GAMES AND THEIR DEVELOPMENT PRINCIPLES: A CASE REVIEW
P.N. Rito
-
EDULEARN20 Proceedings
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pages 5990-5994.
THE USE AND DEVELOPMENT OF VIDEO GAMES IN THE CLASSROOM: YOU SHOULD CONSIDER IT
P.N. Rito
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EDULEARN20 Proceedings
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pages 2244-2248.
THE USE OF MICROCONTROLLERS FOR NON-PROGRAMMERS: A REVIEW ON THE STATE OF THE ART
P. Neves Rito
-
EDULEARN17 Proceedings
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pages 10029-10035.
DIGITAL GAME-BASED LEARNING: WHY, WHEN AND HOW
P. Neves Rito
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EDULEARN17 Proceedings
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pages 10025-10028.
WHAT ABOUT? CASE STUDY METHOD IN INFORMATION SYSTEMS
P.N. Rito
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INTED2014 Proceedings
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pages 2814-2821.
LEARNING TO PROGRAM IN THE CLASSROOM: A CASE STUDY WITH TEACHERS IN A COURSE OF A MASTER'S DEGREE
P.N. Rito
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INTED2014 Proceedings
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pages 2783-2785.