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Author:
Paul Varney
0009-0002-4763-9795
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2021
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2023
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FUTUREING 3.0 – EVALUATING A GAMIFIED LEARNING PLATFORM WITHIN A GAME BASED LEARNING CONCEPT
P. Varney
,
A. Richert
,
V. Varney
-
EDULEARN24 Proceedings
-
pages 5461-5468.
EXPLORING THE IMPACT OF HAPTIC FEEDBACK ON LEARNING IN VIRTUAL AND AUGMENTED REALITY ENVIRONMENTS: A (COMPREHENSIVE) LITERATURE REVIEW
P. Varney
,
D. May
,
A. Richert
-
INTED2024 Proceedings
-
pages 4385-4389.
THE TRAINING CENTER CONCEPT - A GAMIFIED INTERACTIVE LEARNING PLATFORM IN ENGINEERING EDUCATION
P. Varney
,
V. Mai
,
H. Maloko
,
V. Varney
-
ICERI2023 Proceedings
-
pages 4802-4809.
FOSTERING EMPLOYABILITY SKILLS IN ENGINEERING EDUCATION: A GAME BASED LEARNING APPROACH
P. Varney
,
V. Mai
,
V. Varney
-
EDULEARN23 Proceedings
-
pages 6117-6126.
INVESTIGATING THE IMPACT OF A CHATBOT'S DISCLOSURE BEHAVIOR ON RAPPORT BUILDING IN STUDENT COACHING
V. Mai
,
H. Maloko
,
P. Varney
,
A. Richert
-
EDULEARN23 Proceedings
-
pages 5312-5321.
INTEGRATING TECHNOLOGICAL INNOVATIONS IN THE FIELD OF RENEWABLE ENERGIES INTO AN EXPERIMENTAL, DIGITAL TEACHING ENVIRONMENT
L. Balabajew
,
P. Varney
,
V. Varney
,
T. Schneiders
,
A. Richert
-
EDULEARN21 Proceedings
-
pages 11365-11371.