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EDULEARN
ICERI
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Author:
Michael G. Wagner
0009-0004-8464-8126
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BLOCKCHAIN IN EDUCATIONAL GAMING: UNVEILING OPPORTUNITIES AND CHALLENGES
G. Jaferian
,
D. Ramezani
,
M.G. Wagner
-
EDULEARN24 Proceedings
-
pages 1788-1797.
AN INVESTIGATION INTO THE EDUCATIONAL POSSIBILITIES OF METAVERSE IN THE CONTEXT OF EDUCATIONAL GAMING: A REVIEW
D. Ramezani
,
G. Jaferian
,
M. Wagner
-
INTED2024 Proceedings
-
pages 5120-5129.
EXPLORING BLOCKCHAIN'S HORIZONS IN EDUCATIONAL GAMING
G. Jaferian
,
D. Ramezani
,
E. Polyak
,
M. Wagner
-
INTED2024 Proceedings
-
pages 5050-5058.
VIRTUALIZATION OF DIGITAL MEDIA PRODUCTION IN EDUCATION
C. Tomkins
,
M. Wagner
-
ICERI2021 Proceedings
-
pages 4542-4544.
AN AUGMENTED REALITY APPLICATION PROTOTYPE FOR IMPROVING THROWING ACCURACY IN BASKETBALL
I.F. Chung Miranda
,
N. Jushchyshyn
,
M. Wagner
-
EDULEARN18 Proceedings
-
pages 463-472.
RECONSTRUCTING DREADNOUGHTUS SCHRANI: A CINEMATIC VIRTUAL REALITY USE CASE IN PALEONTOLOGY EDUCATION
V. Feldman
,
N. Jushchyshyn
,
M. Wagner
-
EDULEARN16 Proceedings
-
pages 5139-5147.
KORACH'S FALL: A GAME BASED LEARNING ENVIRONMENT FOR INFORMAL JEWISH EDUCATION
B. Goldberg
,
M. Wagner
-
INTED2015 Proceedings
-
pages 5442-5448.
INTERACTIVE CABLE INSTALLATION: DESIGNING A GAME-BASED LEARNING TOOL FOR CABLE TECHNICIANS
K. Gross
,
M. Wagner
-
ICERI2013 Proceedings
-
pages 2836-2845.
ON THE GAMIFICATION OF EDUCATION
M. Wagner
-
INTED2013 Proceedings
-
pages 2027-2034.