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EDULEARN
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Author:
Mai Neo
0000-0001-8656-1199
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GAMIFYING THE STUDENT LEARNING PROCESS: ENHANCING COLLABORATIVE EXPERIENCES WITHIN A CONNECTIVIST LEARNING ENVIRONMENT
M. Neo
,
Z. Ismat
-
EDULEARN23 Proceedings
-
pages 372-378.
DESIGNING A BLENDED LEARNING ENVIRONMENT FOR ENHANCED LEARNER ENGAGEMENT: THE EQUAD FRAMEWORK
M. Neo
-
EDULEARN22 Proceedings
-
pages 8304-8309.
ENGAGING INDIGENOUS LEARNERS IN EXPERIENTIAL LEARNING: VIRTUAL REALITY AS A LEARNING STRATEGY FOR MALAYSIAN ORANG ASLI STUDENTS
L.S. Ng
,
M. Neo
-
EDULEARN22 Proceedings
-
pages 8299-8303.
ENGAGING LEARNERS IN E-LEARNING HEALTH ROOMS: A MALAYSIAN-KOREAN CASE STUDY
M. Neo
,
H.K. Park
,
T.K. Neo
,
H.Y.J. Tan
,
M.J. Lee
,
J.Y. Soh
,
J.Y. Oh
,
K.Y. Ang
,
N. Ludin
-
EDULEARN22 Proceedings
-
pages 794-801.
INCULCATING STUDENT PROBLEM-SOLVING SKILLS THROUGH SELF-DIRECTED LEARNING IN A SMART LEARNING ENVIRONMENT
T.K. Neo
,
A. Amphawan
,
S.H. Hew
,
M. Neo
,
K. Hamidani
,
Y.C. Chang
-
EDULEARN22 Proceedings
-
pages 326-332.
GAME-BASED LEARNING AS A TOOL FOR ENHANCING STUDENT ENGAGEMENT AND LEARNING EXPERIENCES IN VIRTUAL CLASSES
Z. Ismat
,
M. Neo
,
S.H. Hew
,
F.T. Leow
,
K.Y. Ang
,
Y.Y. Tan
-
EDULEARN22 Proceedings
-
pages 158-164.
SCAFFOLDING LEARNING WITH MERLIN: MALAYSIAN STUDENTS' PERCEPTIONS OF AN AI CHATBOT
M. Neo
,
N. Mahendru
-
EDULEARN21 Proceedings
-
pages 4260-4265.
COPING WITH THE COVID-19 CRISIS WITH THE VIRTUAL CLASSROOM: A MALAYSIAN PERSPECTIVE
M. Neo
-
EDULEARN21 Proceedings
-
pages 4204-4208.