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EDULEARN
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Author:
Mai Neo
0000-0001-8656-1199
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STIMULATING CREATIVES’ PROBLEM-SOLVING SKILLS USING A PROBLEM-BASED LEARNING APPROACH IN A SOUND DESIGN COURSE
T.K. Neo
,
M.T.F. Khairul 'Azmi
,
D. Dzulkifli
,
K. Hamidani
,
M. Neo
,
A.I. Susanty
,
M. Pradana
,
S. Artadita
,
A. Amphawan
-
EDULEARN24 Proceedings
-
pages 1489-1496.
ENHANCING LEARNING EXPERIENCES WITHIN A PROBLEM-SOLVING LEARNING ENVIRONMENT: MALAYSIAN STUDENTS’ PERCEPTIONS
M. Neo
,
N. Mohamed
-
EDULEARN24 Proceedings
-
pages 1191-1196.
ENHANCING STUDENT PROJECT-BASED LEARNING EXPERIENCES WITHIN A CONSTRUCTIVIST LEARNING ENVIRONMENT
M. Neo
,
A.N. Fadilla
-
EDULEARN24 Proceedings
-
pages 1159-1164.
VISUAL PRINCIPLES IN SUPPORT OF THE TRI DHARMA OF HIGHER LEARNING ENVIRONMENT FOR DESIGN STUDENT LEARNING EXPERIENCES
A.N. Fadilla
,
M. Neo
,
H.T. Yeen-Ju
-
EDULEARN24 Proceedings
-
pages 1153-1158.
THE IMPACT OF INTERFACE DESIGN OF LEARNING MANAGEMENT SYSTEMS (LMS) ON LEARNER ENGAGEMENT AND ACADEMIC SUCCESS IN HIGHER EDUCATION: A SYSTEMATIC REVIEW
N. Mohamed
,
M. Neo
-
EDULEARN24 Proceedings
-
pages 722-728.
FOSTERING PROBLEM-SOLVING SKILLS IN DESIGN EDUCATION IN INDONESIA: DEVELOPING SOLUTIONS FOR SUSTAINABLE DEVELOPMENT GOALS AWARENESS WITHIN AN AUTHENTIC LEARNING ENVIRONMENT
M. Neo
,
L. Indriati
-
EDULEARN24 Proceedings
-
pages 195-201.
COLLABORATIVE AUTHENTIC LEARNING IN VISUAL COMMUNICATION DESIGN: THE PORTFOLIO PROJECT
L. Indriati
,
M. Neo
,
H.Y.J. Tan
-
EDULEARN24 Proceedings
-
pages 189-194.
FOSTERING REAL-WORLD STUDENT LEARNING EXPERIENCES WITHIN AN AUTHENTIC LEARNING AR ENVIRONMENT (THE ALARE FRAMEWORK)
M. Neo
-
EDULEARN24 Proceedings
-
pages 72-78.
“TO PLAY OR NOT TO PLAY”: GAME-BASED LEARNING AS AN EFFECTIVE INSTRUCTIONAL STRATEGY FOR ENHANCING TEAMWORK AND PROBLEM-SOLVING SKILLS AMONG LEARNERS
M. Neo
,
Z. Ismat
-
EDULEARN24 Proceedings
-
pages 66-71.
IMPROVING STUDENT ACHIEVEMENT WITHIN AN AUGMENTED REALITY-SUPPORTED COOPERATIVE LEARNING ENVIRONMENT
W. Al-Omari
,
M. Neo
-
EDULEARN24 Proceedings
-
pages 49-54.
ENHANCING THE “WE” FACTOR OF PROJECT-BASED LEARNING WITH AUGMENTED REALITY (AR): THE CLEAR PROJECT
M. Neo
,
Z. Ismat
,
N. Mahendru
-
EDULEARN24 Proceedings
-
pages 42-48.
A GAME-BASED AUGMENTED REALITY EXPERIENCE FOR TEAM-BASED LEARNING IN A MALAYSIAN CLASSROOM: ITS IMPACT ON STUDENT LEARNING
M. Neo
,
Z. Ismat
,
N. Mahendru
-
ICERI2023 Proceedings
-
pages 4857-4862.
IMPROVING STUDENT ENGAGEMENT AND EXPERIENCES WITHIN A BLENDED LEARNING ENVIRONMENT: MALAYSIAN STUDENTS’ PERSPECTIVES
M. Neo
,
A.R. Adriyanto
,
A.N. Fadilla
,
B. Prabawa
,
W. Swasty
-
ICERI2023 Proceedings
-
pages 4819-4823.
REAL-WORLD PROJECTS IN THE CLASSROOM: AN AUTHENTIC LEARNING APPROACH
H.Y.J. Tan
,
M. Neo
,
T.K. Neo
,
S.H. Hew
,
K. Hamidani
-
EDULEARN23 Proceedings
-
pages 4006-4009.
FROM THEORY TO PRACTICE: IMPLEMENTING AUTHENTIC LEARNING ACTIVITIES IN AN INDONESIAN DESIGN MANAGEMENT CLASS
L. Indriati
,
M. Neo
,
H.Y.J. Tan
-
EDULEARN23 Proceedings
-
pages 934-937.
IMPROVING LEARNING CONTENT AND ENGAGING LEARNERS THROUGH THE REVISED COMMUNITY OF INQUIRY (RCOI) FRAMEWORK: INDONESIAN DESIGN STUDENTS’ PERSPECTIVES
L. Indriati
,
M. Neo
,
H.Y.J. Tan
-
EDULEARN23 Proceedings
-
pages 927-933.
DESIGNING MICROLEARNING ENVIRONMENTS TO ENHANCE STUDENTS' MOTIVATION AND RETENTION LEVELS IN THE CLASSROOM: MALAYSIAN STUDENTS' PERSPECTIVE
M. Neo
,
N. Ludin
-
EDULEARN23 Proceedings
-
pages 405-411.
BLENDED LEARNING APPROACHES IN THE 21ST CENTURY CLASSROOMS: ITS IMPACT ON THE STUDENT, TEACHER AND TECHNOLOGY
M. Neo
,
A.R. Adriyanto
,
A.N. Fadilla
,
B. Prabawa
,
W. Swasty
-
EDULEARN23 Proceedings
-
pages 399-404.
LEVERAGING AUGMENTED REALITY FOR ENHANCED STUDENT ENGAGEMENT & COLLABORATION IN AN EXPERIENTIAL LEARNING CLASSROOM
N. Mahendru
,
M. Neo
-
EDULEARN23 Proceedings
-
pages 392-398.
PROJECT-BASED LEARNING WITHIN A TECHNOLOGY-BACKED AUTHENTIC LEARNING ENVIRONMENT: ITS EFFECT ON STUDENT LEARNING EXPERIENCES
M. Neo
,
M.G.R. Pandin
,
Y.Y. Tan
,
P.H. Siew
,
S.N. Kew
-
EDULEARN23 Proceedings
-
pages 386-391.
ENHANCING STUDENT LEARNING OUTCOMES THROUGH COMMUNITY-BASED PROBLEM SOLVING AND CRITICAL THINKING GAME-BASED PRACTICES
Z. Ismat
,
M. Neo
-
EDULEARN23 Proceedings
-
pages 379-385.
GAMIFYING THE STUDENT LEARNING PROCESS: ENHANCING COLLABORATIVE EXPERIENCES WITHIN A CONNECTIVIST LEARNING ENVIRONMENT
M. Neo
,
Z. Ismat
-
EDULEARN23 Proceedings
-
pages 372-378.
DESIGNING A BLENDED LEARNING ENVIRONMENT FOR ENHANCED LEARNER ENGAGEMENT: THE EQUAD FRAMEWORK
M. Neo
-
EDULEARN22 Proceedings
-
pages 8304-8309.
ENGAGING INDIGENOUS LEARNERS IN EXPERIENTIAL LEARNING: VIRTUAL REALITY AS A LEARNING STRATEGY FOR MALAYSIAN ORANG ASLI STUDENTS
L.S. Ng
,
M. Neo
-
EDULEARN22 Proceedings
-
pages 8299-8303.
ENGAGING LEARNERS IN E-LEARNING HEALTH ROOMS: A MALAYSIAN-KOREAN CASE STUDY
M. Neo
,
H.K. Park
,
T.K. Neo
,
H.Y.J. Tan
,
M.J. Lee
,
J.Y. Soh
,
J.Y. Oh
,
K.Y. Ang
,
N. Ludin
-
EDULEARN22 Proceedings
-
pages 794-801.