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Author:
Mai Neo
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2023
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EDULEARN
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A GAME-BASED AUGMENTED REALITY EXPERIENCE FOR TEAM-BASED LEARNING IN A MALAYSIAN CLASSROOM: ITS IMPACT ON STUDENT LEARNING
M. Neo
,
Z. Ismat
,
N. Mahendru
-
ICERI2023 Proceedings
-
pages 4857-4862.
IMPROVING STUDENT ENGAGEMENT AND EXPERIENCES WITHIN A BLENDED LEARNING ENVIRONMENT: MALAYSIAN STUDENTS’ PERSPECTIVES
M. Neo
,
A.R. Adriyanto
,
A.N. Fadilla
,
B. Prabawa
,
W. Swasty
-
ICERI2023 Proceedings
-
pages 4819-4823.
REAL-WORLD PROJECTS IN THE CLASSROOM: AN AUTHENTIC LEARNING APPROACH
H.Y.J. Tan
,
M. Neo
,
T.K. Neo
,
S.H. Hew
,
K. Hamidani
-
EDULEARN23 Proceedings
-
pages 4006-4009.
FROM THEORY TO PRACTICE: IMPLEMENTING AUTHENTIC LEARNING ACTIVITIES IN AN INDONESIAN DESIGN MANAGEMENT CLASS
L. Indriati
,
M. Neo
,
H.Y.J. Tan
-
EDULEARN23 Proceedings
-
pages 934-937.
IMPROVING LEARNING CONTENT AND ENGAGING LEARNERS THROUGH THE REVISED COMMUNITY OF INQUIRY (RCOI) FRAMEWORK: INDONESIAN DESIGN STUDENTS’ PERSPECTIVES
L. Indriati
,
M. Neo
,
H.Y.J. Tan
-
EDULEARN23 Proceedings
-
pages 927-933.
DESIGNING MICROLEARNING ENVIRONMENTS TO ENHANCE STUDENTS' MOTIVATION AND RETENTION LEVELS IN THE CLASSROOM: MALAYSIAN STUDENTS' PERSPECTIVE
M. Neo
,
N. Ludin
-
EDULEARN23 Proceedings
-
pages 405-411.
BLENDED LEARNING APPROACHES IN THE 21ST CENTURY CLASSROOMS: ITS IMPACT ON THE STUDENT, TEACHER AND TECHNOLOGY
M. Neo
,
A.R. Adriyanto
,
A.N. Fadilla
,
B. Prabawa
,
W. Swasty
-
EDULEARN23 Proceedings
-
pages 399-404.
LEVERAGING AUGMENTED REALITY FOR ENHANCED STUDENT ENGAGEMENT & COLLABORATION IN AN EXPERIENTIAL LEARNING CLASSROOM
N. Mahendru
,
M. Neo
-
EDULEARN23 Proceedings
-
pages 392-398.
PROJECT-BASED LEARNING WITHIN A TECHNOLOGY-BACKED AUTHENTIC LEARNING ENVIRONMENT: ITS EFFECT ON STUDENT LEARNING EXPERIENCES
M. Neo
,
M.G.R. Pandin
,
Y.Y. Tan
,
P.H. Siew
,
S.N. Kew
-
EDULEARN23 Proceedings
-
pages 386-391.
ENHANCING STUDENT LEARNING OUTCOMES THROUGH COMMUNITY-BASED PROBLEM SOLVING AND CRITICAL THINKING GAME-BASED PRACTICES
Z. Ismat
,
M. Neo
-
EDULEARN23 Proceedings
-
pages 379-385.
GAMIFYING THE STUDENT LEARNING PROCESS: ENHANCING COLLABORATIVE EXPERIENCES WITHIN A CONNECTIVIST LEARNING ENVIRONMENT
M. Neo
,
Z. Ismat
-
EDULEARN23 Proceedings
-
pages 372-378.
DESIGNING A BLENDED LEARNING ENVIRONMENT FOR ENHANCED LEARNER ENGAGEMENT: THE EQUAD FRAMEWORK
M. Neo
-
EDULEARN22 Proceedings
-
pages 8304-8309.
ENGAGING INDIGENOUS LEARNERS IN EXPERIENTIAL LEARNING: VIRTUAL REALITY AS A LEARNING STRATEGY FOR MALAYSIAN ORANG ASLI STUDENTS
L.S. Ng
,
M. Neo
-
EDULEARN22 Proceedings
-
pages 8299-8303.
ENGAGING LEARNERS IN E-LEARNING HEALTH ROOMS: A MALAYSIAN-KOREAN CASE STUDY
M. Neo
,
H.K. Park
,
T.K. Neo
,
H.Y.J. Tan
,
M.J. Lee
,
J.Y. Soh
,
J.Y. Oh
,
K.Y. Ang
,
N. Ludin
-
EDULEARN22 Proceedings
-
pages 794-801.
INCULCATING STUDENT PROBLEM-SOLVING SKILLS THROUGH SELF-DIRECTED LEARNING IN A SMART LEARNING ENVIRONMENT
T.K. Neo
,
A. Amphawan
,
S.H. Hew
,
M. Neo
,
K. Hamidani
,
Y.C. Chang
-
EDULEARN22 Proceedings
-
pages 326-332.
GAME-BASED LEARNING AS A TOOL FOR ENHANCING STUDENT ENGAGEMENT AND LEARNING EXPERIENCES IN VIRTUAL CLASSES
Z. Ismat
,
M. Neo
,
S.H. Hew
,
F.T. Leow
,
K.Y. Ang
,
Y.Y. Tan
-
EDULEARN22 Proceedings
-
pages 158-164.
SCAFFOLDING LEARNING WITH MERLIN: MALAYSIAN STUDENTS' PERCEPTIONS OF AN AI CHATBOT
M. Neo
,
N. Mahendru
-
EDULEARN21 Proceedings
-
pages 4260-4265.
COPING WITH THE COVID-19 CRISIS WITH THE VIRTUAL CLASSROOM: A MALAYSIAN PERSPECTIVE
M. Neo
-
EDULEARN21 Proceedings
-
pages 4204-4208.