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Author:
Ladislav Végh
0000-0001-9242-4983
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2021
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POSSIBILITIES OF USING GAMES IN TEACHING AND LEARNING THE BASIC CONCEPTS OF OBJECT-ORIENTED PROGRAMMING
L. Végh
,
K. Czakóová
-
INTED2023 Proceedings
-
pages 5329-5334.
TILE-BASED PROGRAMMING LANGUAGES AND VIRTUAL ENVIRONMENTS FOR PROGRAM CODES SIMULATION
K. Czakóová
,
L. Végh
-
INTED2023 Proceedings
-
pages 5308-5313.
ASSESSMENT OF ALGORITHMIC THINKING OF SLOVAK AND HUNGARIAN SECONDARY SCHOOL STUDENTS
Š. Gubo
,
L. Végh
-
ICERI2022 Proceedings
-
pages 3484-3493.
ASSESSMENT OF ALGORITHMIC AND LOGICAL THINKING OF FIRST- AND SECOND-YEAR COMPUTER SCIENCE STUDENTS AT J. SELYE UNIVERSITY IN ACADEMIC YEARS 2019/20 AND 2021/22
L. Végh
,
Š. Gubo
-
ICERI2022 Proceedings
-
pages 1888-1895.
CREATION OF 3D MODELS OF REAL OBJECTS IN THE TEACHING OF COMPUTER SCIENCE
O. Takáč
,
L. Végh
-
ICERI2021 Proceedings
-
pages 5723-5727.
TEACHING AND LEARNING COMPUTER PROGRAMMING BY CREATING 2D GAMES IN UNITY
L. Végh
,
O. Takáč
-
ICERI2021 Proceedings
-
pages 5696-5700.
ASSESSMENT OF ALGORITHMIC AND LOGICAL THINKING OF FIRST- AND SECOND-YEAR UNDERGRADUATE COMPUTER SCIENCE STUDENTS AT J. SELYE UNIVERSITY
L. Végh
,
S. Gubo
-
ICERI2021 Proceedings
-
pages 4577-4583.
ASSESSMENT OF ALGORITHMIC THINKING OF SLOVAK AND HUNGARIAN SECONDARY SCHOOL STUDENTS: RESULTS OF A PILOT STUDY
S. Gubo
,
L. Végh
-
ICERI2021 Proceedings
-
pages 2924-2933.
POSSIBILITIES OF USING PHOTOGRAMMETRY IN THE TEACHING PROCESS
O. Takáč
,
L. Végh
-
EDULEARN21 Proceedings
-
pages 9237-9242.
MOBILE CODING GAMES TO LEARN THE BASICS OF COMPUTER PROGRAMMING
L. Végh
,
O. Takáč
-
EDULEARN21 Proceedings
-
pages 7791-7799.
ONLINE GAMES TO INTRODUCING COMPUTER PROGRAMMING TO CHILDREN
L. Végh
,
O. Takáč
-
INTED2021 Proceedings
-
pages 10007-10015.
USAGE OF UAVS IN THE PROTECTION OF CULTURAL HERITAGE IN THE TEACHING OF COMPUTER SCIENCE
O. Takáč
,
L. Végh
-
INTED2021 Proceedings
-
pages 9987-9992.
THE IMPORTANCE OF A SIMPLE COMPUTER GAME WHEN CREATING SORTING ALGORITHMS
V. Stoffová
,
L. Végh
-
INTED2021 Proceedings
-
pages 4893-4899.