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Author:
Kenneth Lim
0000-0003-3756-6625
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6
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2023
3
2024
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FREE-TO-PLAY GAMES WITH IN-GAME MONETIZATION: A STUDY ON THE MOTIVATION OF GACHA GAMERS
Y.H. Tan
,
K. Lim
-
EDULEARN24 Proceedings
-
pages 164-171.
EXPLORING THE POTENTIAL AFFORDANCES OF AUGMENTED REALITY (AR) GAME-BASED LEARNING IN CAMPUS HERITAGE PRESERVATION
Q. Ying
,
P.B.A. Vu
,
K.Y.T. Lim
-
INTED2024 Proceedings
-
pages 1707-1714.
OPTIMIZING LEARNING ENVIRONMENTS: A MICROCLIMATE STUDY OF A SCHOOL CAMPUS IN SINGAPORE USING AN INTEGRATED ENVIRONMENT MODELLER SIMULATION TOOL (IEMSIM)
I.J.E. Lim
,
A.L.Y. Low
,
K.Y.T. Lim
-
INTED2024 Proceedings
-
pages 1569-1577.
BIODIVERSITY EDUCATION THROUGH CITIZEN SCIENCE: A CASE STUDY OF STUDENT-DRIVEN ORNITHOLOGICAL IDENTIFICATION WITH DEEP LEARNING
K.Y.T. Lim
,
S.Y. Liow
,
E.Y.F. Ong
-
ICERI2023 Proceedings
-
pages 7767-7775.
UTILISING DEEP LEARNING IN SINGAPORE PRIMARY SCHOOL MATHEMATICAL WORD PROBLEMS
J. Zeng
,
J.D. Tan
,
K.Y.T. Lim
-
EDULEARN23 Proceedings
-
pages 2314-2320.
MUSIC MYSTERY: LEARNING MUSIC THEORY THROUGH ESCAPE ROOM PUZZLES
K.Y.T. Lim
,
K.M. Truong
,
Y. Wu
-
EDULEARN23 Proceedings
-
pages 2303-2313.