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Author:
Johannes Moolman
0009-0006-4497-2655
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2021
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2022
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GENERATING INTERACTIVE IMMERSIVE VIRTUAL ENVIRONMENTS USING 2D IMAGES: A SYSTEMATIC REVIEW OF PHOTOGRAMMETRY, ARTIFICIAL INTELLIGENCE, MACHINE LEARNING, INPAINTING, AND OUTPAINTING
J. Moolman
,
F. Boyle
,
J. Walsh
-
ICERI2023 Proceedings
-
pages 7758-7766.
ADAPTING COMPANY EMPLOYEE TRAINING IN SALES AND MANUFACTURING SECTORS USING VIRTUAL REALITY: A CASE STUDY COMPARISON
S. Morrissey
,
K. Maye
,
K.J. Heinz Tegtmeyer
,
M. Casey
,
J. Moolman
,
J. Walsh
-
EDULEARN23 Proceedings
-
pages 5095-5103.
EXPERIENTIAL LEARNING USING AUGMENTED REALITY IN ENGINEERING EDUCATION
C. Geary
,
J. Moolman
,
C. Mbabazi
,
F. Boyle
,
J. Walsh
-
EDULEARN23 Proceedings
-
pages 1404-1412.
INTEGRATION OF A VIRTUAL REALITY PLATFORM INTO UNDERGRADUATE ENGINEERING EDUCATION IN IRELAND
P. Kelly
,
J. Moolman
,
C. Geary
,
J. Walsh
,
F. Boyle
-
INTED2023 Proceedings
-
pages 2735-2741.
THE USE OF COLLABORATIVE VIRTUAL ENVIRONMENTS (CVES) FOR ENGINEERING EDUCATION IN HIGHER EDUCATION INSTITUTIONS
J. Moolman
,
G. Corkery
,
J. Walsh
,
S. Morrissey-Tucker
-
EDULEARN22 Proceedings
-
pages 5073-5081.
DESIGNING ONLINE AND VIRTUAL LABORATORIES AND NEXT GENERATION CLASSROOMS USING IMMERSIVE TECHNOLOGIES
J. Moolman
-
INTED2022 Proceedings
-
pages 4141-4149.
TRAINING PROGRAMME DEVELOPMENT USING DESIGN SPRINT METHODOLOGY
S. Morrissey Tucker
,
F. Boyle
,
J. Walsh
,
M. O'Grady
,
N. Trant
,
J. Moolman
-
EDULEARN21 Proceedings
-
pages 9099-9105.