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Author:
Inmaculada Puebla
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SHARING STUDENT MARKETING COMPETENCES THROUGH GAMIFICATION AND ITS USE AS A DECISION MAKING TOOL FOR BUSINESS PLANNING
I. Puebla
,
R. Ayestarán
-
EDULEARN20 Proceedings
-
pages 3060-3067.
THE CREATION OF A MARKETING PLAN THROUGH SERIOUS GAMING: A JEANS BRAND EXPERIENCE IN THE UFV
A.J. Torres Marin
,
I. Puebla
,
F. Solá
,
R. Ayestarán
-
ICERI2018 Proceedings
-
pages 7761-7765.
GAMIFICATION AS A COMPREHENSIVE TRAINING TOOL: "SERIOUS GAME UFV" ENTREPRENEURIAL EXPERIENCE
I. Puebla Sánchez
,
A. Torres Marín
,
J.M. Peláez Marqués
,
R. Ayestarán Crespo
-
EDULEARN17 Proceedings
-
pages 5207-5213.
FLIPPED LEARNING RESULTS: A CASE STUDY IN MATHEMATICS
Y. Cerezo
,
I. Puebla
-
EDULEARN15 Proceedings
-
pages 3403-3409.
FLIPPED LEARNING RESULTS: A CASE STUDY IN MACROECONOMICS
I. Puebla
,
F. Sola
,
I. Temiño
,
A. Torres
-
ICERI2014 Proceedings
-
pages 5051-5057.