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EDULEARN
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Author:
Carolina Casado-Robles
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2021
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ICERI
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SHALL WE REVIEW THE SUBJECT PLAYING? A GAMIFICATION-BASED TEACHING EXPERIENCE WITH A SPACE RACE CHALLENGE WITH SOCRATIVE
D. Mayorga-Vega
,
C. Casado-Robles
,
S. Guijarro-Romero
-
ICERI2021 Proceedings
-
pages 6251-6257.
ACTIVE LEARNING METHODOLOGIES: HOW HAS ITS USE EVOLVED IN THE UNIVERSITY TEACHING?
S. Guijarro-Romero
,
C. Casado-Robles
,
D. Mayorga-Vega
-
ICERI2021 Proceedings
-
pages 2058-2062.
SHALL WE PLAY? APPLICATIONS FOR GAMIFIED TEACHING IN UNIVERSITY STUDENTS
S. Guijarro-Romero
,
C. Casado-Robles
,
D. Mayorga-Vega
-
EDULEARN21 Proceedings
-
pages 8064-8071.
CAN UNIVERSITY STUDENTS BE ACADEMICALLY SATISFIED WITH A PASAPALABRA CHALLENGE? RESULTS OF AN INNOVATIVE TEACHING PROJECT BASED ON THE FLIPPED CLASSROOM AND GAMIFICATION
D. Mayorga-Vega
,
C. Casado-Robles
,
S. Guijarro-Romero
-
EDULEARN21 Proceedings
-
pages 8044-8050.