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Author:
Anders Nordby
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2017
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HOW GAMIFICATION CAN CHANGE PEOPLE’S BEHAVIOR – DESIGN AND EXAMPLES FROM A CREATIVE GAMIFICATION CLASS AT IGA, INN 2017
A. Nordby
,
B. Gunnerud
,
M. Berg Strandvik
-
EDULEARN17 Proceedings
-
pages 2294-2300.
HOW TO DESIGN A GAMIFIED EDUCATION? THEORY AND DESIGN OF A GAMIFIED CURRICULUM FOR IGA, INN
A. Nordby
,
B. Gunnerud
,
M. Berg Strandvik
-
EDULEARN17 Proceedings
-
pages 2286-2293.
THE POWER OF GAME DEVELOPMENT IN LEARNING: WHY IS GAME DEVELOPMENT GOOD LEARNING MACHINES?
A. Nordby
-
EDULEARN16 Proceedings
-
pages 6353-6361.
TEACHERS AS LEARNING GAME DESIGNERS: CAN ELEMENTARY SCHOOL TEACHERS WITH NO BACKGROUND REALLY GAMIFY THEIR OWN TEACHING?
A. Nordby
,
H. Nordseth
-
EDULEARN16 Proceedings
-
pages 6345-6352.
TEACHING ‘HARDCORE SCIENCE’ TO ARTS AND DESIGN STUDENTS OF THE GAMING GENERATION: REFLECTION ON HOW TO USE GAME DEVELOPMENT TO TEACH PROGRAMMING, SYSTEM THINKING, MATHEMATICS AND PHYSICS
A. Nordby
-
EDULEARN15 Proceedings
-
pages 699-708.
“THE BEST SCHOOL DAY EVER” - TEACHING SUSTAINABILITY AND SYSTEM THINKING BY PERVASIVE GAME PLAYING
A. Nordby
,
K. Øygardslia
,
U. Sverdrup
,
H.U. Sverdrup
-
EDULEARN15 Proceedings
-
pages 689-698.