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EDULEARN
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Author:
Alexander Pfeiffer
0000-0002-8689-3318
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BLOCKCHAIN IN EDUCATIONAL GAMING: STUDENT PERSPECTIVES ON DIGITAL IDENTITY AND CREDENTIAL MANAGEMENT
A. Pfeiffer
,
T. Wernbacher
,
V. Vella
,
A. Dingli
-
ICERI2024 Proceedings
-
pages 4925-4930.
EXPLORING THE INTEGRATION OF GENERATIVE AI IN HIGHER EDUCATION: STUDENT PERSPECTIVES AND EXPECTATIONS AT THE UNIVERSITY FOR CONTINUING EDUCATION KREMS
A. Pfeiffer
,
T. Wernbacher
,
S. Bezzina
,
V. Vella
,
A. Dingli
-
ICERI2024 Proceedings
-
pages 4895-4901.
REDEFINING GAMIFICATION IN EDUCATIONAL CONTEXTS: INTEGRATING DATA ASSESSMENT AND EVALUATION INTO PLAYFUL LEARNING ENVIRONMENTS
A. Pfeiffer
,
T. Wernbacher
,
S. Bezzina
,
A. Dingli
-
INTED2024 Proceedings
-
pages 1438-1443.
EDUCATIONAL TRANSFORMATION THROUGH AI: PREPARING FOR A NEW ERA OF LEARNING
G. Zootzky
,
A. Pfeiffer
-
INTED2024 Proceedings
-
pages 1202-1207.
PROCEDURAL DIAGNOSTIC TOOLS FOR ASSESSING AND COMMUNICATION PRE- AND PRIMARY SCHOOL CHILDREN'S LEARNING PREREQUISITES
M. Kil
,
F. Keser-Aschenberger
,
A. Pfeiffer
-
ICERI2023 Proceedings
-
pages 5090-5098.
ERASMUS+ PROGRAMME EXPERIENCES: THE DIGITAL SKILLS FOR THE ARTIFICIAL INTELLIGENCE REVOLUTION
S. Bezzina
,
A. Pfeiffer
-
ICERI2023 Proceedings
-
pages 5079-5082.
A PROPOSAL FOR CATEGORIZING GAME-BASED ASSESSMENT METHODS
A. Pfeiffer
,
N. Koenig
,
T. Wernbacher
,
S. Bezzina
,
A. Dingli
,
V. Vella
-
INTED2023 Proceedings
-
pages 1323-1329.
HYGIENE IN THE COURSE OF TIME – A SERIOUS ADVENTURE GAME ON THE TOPIC OF (HOSPITAL) HYGIENE
T. Wernbacher
,
S. Wimmer
,
N. Denk
,
C. Kraus
,
G. Mittmann
,
A. Pfeiffer
-
INTED2023 Proceedings
-
pages 1315-1322.
GAME DESIGN FOR TEACHING, LEARNING AND ASSESSMENT
S. Bezzina
,
A. Dingli
,
A. Pfeiffer
,
T. Wernbacher
-
ICERI2022 Proceedings
-
pages 2805-2808.
AN INTRODUCTION TO THE TOPIC OF NON-FUNGIBLE TOKENS FOR THE EDUCATIONAL SECTOR
A. Pfeiffer
,
S. Bezzina
,
N. Denk
,
V. Vella
,
A. Dingli
-
ICERI2022 Proceedings
-
pages 776-781.
ENHANCING DIGITAL ASSESSMENT THROUGH ARTIFICIAL INTELLIGENCE
S. Bezzina
,
A. Pfeiffer
,
A. Dingli
,
T. Wernbacher
-
EDULEARN22 Proceedings
-
pages 9339-9344.
LEVERAGING GAMIFICATION IN EDUCATION THROUGH ARTIFICIAL INTELLIGENCE
S. Bezzina
,
A. Dingli
,
A. Pfeiffer
-
INTED2022 Proceedings
-
page 8532 (abstract only).
EMBRACING THE SUSTAINABLE DEVELOPMENT GOALS THROUGH CREATIVE ARTS: A GLANCE AT THE MINI GAMES DEVELOPED
A. Pfeiffer
,
T. Wernbacher
,
A. Dingli
,
M. Montebello
,
V. Camilleri
-
INTED2022 Proceedings
-
pages 8525-8531.
DIGITAL IDENTITIES, NFTS AND AI IN THE EDUCATION SECTOR: SHOWCASING A DEMONSTRATOR
A. Pfeiffer
,
N. Denk
,
A. Serada
,
A. Dingli
-
INTED2022 Proceedings
-
pages 6867-6876.
REFLECTING ON ONE YEAR OF ESPORTS SCHOOL LEAGUE IN VIENNA DURING THE SECOND YEAR OF THE CORONA CRISIS
A. Pfeiffer
,
N. Denk
,
L. Peter
,
M. Fleischhacker
,
C. Kraus
,
T. Wernbacher
-
INTED2022 Proceedings
-
pages 6824-6830.
TRINE: TELEPRESENCE ROBOTS IN EDUCATION
T. Wernbacher
,
A. Pfeiffer
,
P. Häfner
,
A. Buchar
,
N. Denk
,
N. König
,
C. DeRaffaele
,
A. Attard
,
A.A. Economides
,
M. Perifanou
-
INTED2022 Proceedings
-
pages 6514-6522.
CARBON DIET: OPPORTUNITIES FOR A CLIMATE-FRIENDLY LEVEL OF MOBILITY THROUGH THE DEFINITION OF FAIR INDIVIDUAL MOBILITY BUDGETS
T. Wernbacher
,
A. Millonig
,
A. Pfeiffer
,
S. Wimmer
,
C. Kraus
,
M. Platzer
,
S. Kaltenegger
,
G. Getzinger
,
F. Häller
-
INTED2022 Proceedings
-
pages 6324-6332.
THE USE OF BLOCKCHAIN TECHNOLOGIES TO ISSUE AND VERIFY MICRO-CREDENTIALS FOR CUSTOMISED EDUCATIONAL JOURNEYS: PRESENTATION OF A DEMONSTRATOR
A. Pfeiffer
,
S. Bezzina
,
T. Wernbacher
,
V. Vella
,
A. Dingli
,
N. Denk
-
EDULEARN21 Proceedings
-
pages 1265-1268.
LESSONS LEARNT FROM THE USER JOURNEY OF WELL-KNOWN DIGITAL GAMES FOR THE DEVELOPMENT OF EDUCATIONAL SOFTWARE
A. Pfeiffer
,
N. Denk
,
T. Wernbacher
,
S. Bezzina
-
EDULEARN21 Proceedings
-
pages 1252-1257.
TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY
T. Wernbacher
,
N. Denk
,
A. Pfeiffer
,
S. Bezzina
,
M. Fleischhacker
-
EDULEARN21 Proceedings
-
pages 994-999.
STEAM EDUCATION MEETS EXERCISE: INTRODUCING THE RUN CHALLENGE PROJECT IN THE MIDST OF THE COVID-19 CRISIS
T. Wernbacher
,
N. Denk
,
M. Fleischhacker
,
S. Stella-Pfeiffer
,
A. Pfeiffer
,
S. Wimmer
,
S. Bezzina
-
EDULEARN21 Proceedings
-
pages 990-993.
ON THE USE OF ESPORTS IN EDUCATIONAL SETTINGS. HOW CAN ESPORTS SERVE TO INCREASE INTEREST IN TRADITIONAL SCHOOL SUBJECTS AND IMPROVE THE ABILITY TO USE 21ST CENTURY SKILLS?
S. Wimmer
,
N. Denk
,
A. Pfeiffer
,
M. Fleischhacker
-
INTED2021 Proceedings
-
pages 5782-5787.
THE EVERYDAY LIFE IN THE SIMS 4 DURING A PANDEMIC. A LIFE SIMULATION AS A VIRTUAL MIRROR OF SOCIETY?
S. Wimmer
,
A. Pfeiffer
,
N. Denk
-
INTED2021 Proceedings
-
pages 5754-5760.
DEVELOPMENT AND OPERATION OF EMERGING TECHNOLOGIES LABS AND MAKERSPACES IN THE MIDST OF THE COVID-19 CRISIS: A CASE STUDY
A. Pfeiffer
,
M. Fleischhacker
,
S. Bezzina
,
S. Stella-Pfeiffer
-
INTED2021 Proceedings
-
pages 380-387.
ADAPTIVE LEARNING AND ASSESSMENT: FROM THE TEACHERS’ PERSPECTIVE
A. Pfeiffer
,
S. Bezzina
,
A. Dingli
,
T. Wernbacher
,
N. Denk
,
M. Fleischhacker
-
INTED2021 Proceedings
-
pages 375-379.