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Author:
Alessandro Bogliolo
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2018
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CODYMAZE: THE HOUR OF CODE IN A MIXED-REALITY MAZE
L. Klopfenstein
,
S. Delpriori
,
B. Paolini
,
A. Bogliolo
-
INTED2018 Proceedings
-
pages 4878-4884.
X MARKS THE BOT: ONLINE CODING-BASED TREASURE HUNT GAMES FOR CODE LITERACY
L. Klopfenstein
,
S. Delpriori
,
B. Paolini
,
A. Bogliolo
-
INTED2018 Proceedings
-
pages 4867-4873.
THE QUIZ-MASTER BOT: A PERSISTENT AUGMENTED QUIZ DELIVERED THROUGH ONLINE MESSAGING
L. Klopfenstein
,
A. Bogliolo
-
INTED2017 Proceedings
-
pages 9806-9811.
BRINGING AN UNPLUGGED CODING CARD GAME TO AUGMENTED REALITY
L. Klopfenstein
,
A. Fedosyeyev
,
A. Bogliolo
-
INTED2017 Proceedings
-
pages 9800-9805.
IMMERSIVE CODING: INNOVATIVE TOOLS AND FORMATS FOR LARGE-SCALE CODING EVENTS
A. Bogliolo
,
S. Delpriori
,
L. Klopfenstein
,
B. Paolini
-
EDULEARN16 Proceedings
-
pages 5510-5516.
CHANGING MINDSET IN SCHOOL TEACHERS. THE STRANGE CASE OF THE ITALIAN NATIONAL PLAN FOR DIGITAL SCHOOL AND THE H-MOOC ON CODING
R. De Rosa
,
A. Bogliolo
-
EDULEARN16 Proceedings
-
pages 4191-4199.
UNPLUGGED LANGUAGE-NEUTRAL CARD GAMES AS AN INCLUSIVE INSTRUMENT TO DEVELOP COMPUTATIONAL THINKING SKILLS
A. Bogliolo
-
INTED2015 Proceedings
-
pages 7609-7615.
FLAGSHIP GAME: A PAN-EUROPEAN CROWDCODING EDUCATIONAL EXPERIMENT
A. Bogliolo
-
INTED2015 Proceedings
-
pages 6977-6980.