DIGITAL LIBRARY
THE CREATION OF GAMIFICATION ACTIVITIES FOR PRIMARY PUPILS
Constantine the Philosopher University in Nitra (SLOVAKIA)
About this paper:
Appears in: INTED2017 Proceedings
Publication year: 2017
Pages: 409-417
ISBN: 978-84-617-8491-2
ISSN: 2340-1079
doi: 10.21125/inted.2017.0231
Conference name: 11th International Technology, Education and Development Conference
Dates: 6-8 March, 2017
Location: Valencia, Spain
Abstract:
The theoretical basis of the presented study are the practical requirements for the inclusion of games and playful activities in the education of primary students. This group also includes activities with elements of gamification given its motivational function. However, the absence of relevant practical strategic suggestions prevents the effective implementation of gamification activities into education.

The main objective of the study was to propose potential possibilities of gamification elements in the subject of working education for primary students by means of the educational software SMART Notebook. The authors of the article aim to draw up the bibliography dealing with the given issue indicating the advantages and disadvantages of this approach and propose examples of implementation of gamification in the education of primary students. The presented activities have been designed for the primary education of the subject technical education as a prerequisite for improvement of motivation and the approach of the students to education and knowledge and skills assessment.
Keywords:
Gamification, primary education, technical education.