DIGITAL LIBRARY
USING A CARDS GAME TO TEACH AND LEARN PROJECT MANAGEMENT
1 Universitat Politècnica de València (SPAIN)
2 Nommon Solutions and Technologies (SPAIN)
3 University of Salford (UNITED KINGDOM)
About this paper:
Appears in: INTED2013 Proceedings
Publication year: 2013
Page: 514 (abstract only)
ISBN: 978-84-616-2661-8
ISSN: 2340-1079
Conference name: 7th International Technology, Education and Development Conference
Dates: 4-5 March, 2013
Location: Valencia, Spain
Abstract:
The student’s motivation and the active participation in class are factors that significantly influence in the achievement of the learning objectives. In this article an innovative project management teaching method created by the Arizona State University is shown. It is based on a 52-action-card game that motivates students to participate in the learning experience. The objective of the game is to solve the problems that arise during the management of a project that is behind schedule and over budget. Students select by consensus 10 of the 52 cards. Each card provides a different solution to the same problem. Depending on the chosen cards, students can be classified according to their leadership style and management approach. The results, as well as the analysis, of several successful experiences with project management students at the Universitat Politècnica de València (Spain) are displayed in this paper.
Keywords:
Game, Leadership, Learning, Problem Solving, Project Management, Teaching.